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Programming Design Patterns For Unity – Write Better Code

Programming Design Patterns For Unity - Write Better Code
Programming Design Patterns For Unity - Write Better Code

Programming Design Patterns For Unity – Write Better Code

You will learn how to apply programming best practices to your Unity projects. This will help you improve your game development skills and solve problems.

What you’ll learn

Programming Design Patterns For Unity – Write Better Code

  • The most important programming rules.
  • How to write code that is clean and easy to use.
  • Programming Patterns can be used to solve what kinds of issues.
  • To learn how to write Unity Patterns.
  • How Programming Patterns use good ideas.

Requirements

  • It is important to have a good grasp of the basics of C# programming (classes, methods, ifs, loops)
  • Some knowledge of more complex ideas (inheritance, interfaces, events)

Description

No, I don’t. I often wonder why my code has so many bugs or why I can’t understand the code I wrote months ago.

Maybe you’ve heard of Programming Patterns, but you don’t know when to use them, or you want to learn how to use them in the game you’re making.

In this class, you’ll learn how to code better.

Fundamental programming best practices, such as writing clean, maintainable code, go from there. You’ll learn how to write common Programming Patterns in Unity, how to write Patterns in Unity, and how Patterns use best practices.

If you’re an intermediate Unity programmer who wants to make bigger games but doesn’t want to get bogged down in complicated code, this is the course for you.

To take this course, you’ll need to know a lot about basic C# programming (classes, methods, ifs, loops) and a little about more advanced things (inheritance, interfaces, events).

Our Instructors, Teaching Assistants, and Community are always ready to help you and cheer you on when you reach your goals.

Who this course is for:

  • Programmers want to get better at coding, so they want to improve their skills.
  • Intermediate Unity programmers who want to make bigger games but don’t want to get bogged down in complicated code.

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